Monday, 15 April 2013

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Task 1 P1/M1


3D ARTIST

 A 3D artist is unique in the combination of the necessary skill and flare needed to make a stunning 3D Rendering or Animation.
The tasks of 3D Artists can be broken down into a few:
Modeling
Texturing
Lighting
Animating
Compositing
Modeling is the creation of 3D Mesh to form shapes. These may be the walls, windows, doors, roofs and solid features of a building as well as smaller things like furniture and decorator items. In fields outside of architecture it could be a character.
Texturing is the application of surfaces to the 3D mesh to simulate real materials. Textures may be made from photographs or can be totally abstract. A finished surface may actually be a combination of many textures that simulate features such as roughness, transparency, reflection, diffusion, specular, illumination, etc.
Lighting is the placing of 3D light sources within a scene to simulate real life. Just like reality there are many different kinds of lights that also have many different features. Complete books have been written on 3D lighting, as have on other parts of a 3D artist's job.
Animating is the addition of movement within a scene. 
Compositing is the blending of real life video or photography with the 3D scene/objects. A movie or finished rendering doesn't need to be all 3D, in fact sometimes it is best if it is only partial.

Here I have looked at what skills a 3D artist requires to be successful. Looking at this, it has given me an idea of what skills I need to know if I want to have a career as a 3D artist. I think this has made me realise that there is a lot of skills required to be successful. I feel that I can develop myself to a high standard to ensure that I can gain a career.

Task 2 P1

WEB DESIGNER
A thriving digital marketing and communications agency seek a talented Senior Web / Digital designer to join their growing team. Above all you'll need to demonstrate bags of creative flair and want to join a growing, thriving design agency that is already well established.
Role: Senior Web / Digital Designer
Location: nr Exeter
Salary: around £25k - £35k p.a. depending upon experience
You will be joining a small team so you will get loads of responsibility, training and a real chance to shine. You'd be working on a variety of digital communication projects for a broad and established client base. This will include Websites and Mobile apps, email marketing, presentations and pitches as well as mobile sites and apps.
We seek solid Dreamweaver, Photoshop / Fireworks, Powerpoint and Flash skills in combination with a strong understanding of current web technologies and standards.
Ideally you will possess a degree in computing, Multimedia or other relevant web graphics design subject (this is not a 'must-have') with an impressive portfolio of similar work (this is required).
Candidates will need to be well organised, extremely personable and able to offer creative solutions. You'll be working to some tight deadlines so the experience of working under pressure and on multiple projects is expected.
Our client can offer challenging design projects and a very friendly team set-up in a great office location.
Send me your CV and Design Portfolio for immediate consideration.
We believe this role is commutable from Exeter, Exmouth, Newton Abbot, Torbay, Torquay, Paignton, Taunton and many areas across the South-West.
prosperIS is a recruitment consultancy specialised in the sourcing of experienced web designers, graphic designers, web developers, web application developers and freelance designers for clients across the South-West.


3D ANIMATOR - Milestone - Games studio

Strong knowledge of 3D animation with 3D Studio Max. Must be a strong team player, have good English command and the desire to work in a young and dynamic environment.

location: Milan


UI ARTISTS
* Fixed Term Contracts may be considered dependent on Project requirements

To do this, we need the freshest, most distinctive graphic design out there.
If you’re the next hottest thing in graphic design or user interface design and you want to work in the coolest industry in the world, Blitz Games Studios wants to talk to you.
Specific requirements for this role:
Essentials:
Menu Flow and Design - Demonstrated interface development with a strong sense of user interface flow and consideration for end-user experience.
2D artwork - The ability to conceptualise and create high quality 2D game art assets using expert skills in industry standard packages such as Adobe Photoshop and Illustrator.
Graphic Design - Specifically the use and application of numerous artistic and professional disciplines which focus on visual communication and presentation. The use of various methods to design, create and combine symbols, images and/or words to create a visual representation of ideas and messages from the game system. Production disciplines include: -
Layout design
Typographic design and layout
Font selection, design and localisation
Logo and icon design
Colour theory application
Pre-visualisation - The ability to rapidly prototype interface look and flow - primarily using After Effects and supported with industry standard packages such as Flash / Dreamweaver.
TRC Considerations - The ability and wish to both work within and learn the TRC requirements of the 1st party hardware vendors.
Communication - Strong communication, analytical, and interpersonal skills working within cross-functional teams
Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools (BlitzTech Tools).
Beneficial Qualities
3D Experience - Experience in the use and application of industry 3D packages such as 3DS Max and Maya to created and animate 3d art assets for the user interface.
Simplification - Experience in simplifying complex workflows in menu systems.
Cognitive Ergonomics - Experience with and a wish to develop skills on the fit between human cognitive abilities and limitations of the game interface. Specifically the ability to design easy-to-use interfaces using user and task analysis, information architecture, interface design, heuristic evaluation and usability testing.
Qualifications - Formal user-interface design qualifications in related fields such as information design, information science, cognitive psychology, human-computer interaction and human factors.


Task 3 P1/M1

Origin - Website design - London
Origin is small company that create websites on a high quality. They have created sites for the likes of; Marvel, Nissan, James Bond, DR Who and Indiana Jones. Not only do they create high quality websites, they have also created games for these websites to help make themselves recognised for a variety of abilities. Skills required to work for Origin consist of Photoshop, JavaScript, HTML and Flash animations.  

Codemasters - Games - Birmingham
Codemasters is an award winning game developer and publisher company with a 25 year heritage. Titles they have created are DiRT, DiRT 2, DiRT 3, DiRT Showdown, Grid, Grid 2, Formula 1 2010, 2011 and 2012. They have become known for their racing games and have re-branded themselves as Codemasters racing, this shows how committed they are to the racing game genre. Skills needed to work at Codemasters would be Photoshop and Autodesk 3D studio max. 

Blue fountain media - Website design - New York
Blue fountain media is a huge website design company who have worked for a many big clients. Some of their clients are; P&G, at&t, NASA, NFL, Canon, Walt Disney and Nike. This company has high standards and their work shows what they have achieved and how they have come to work for such well known companies. Skills needed to work at Blue fountain media are Photoshop, JavaScript, HTML.

I have researched into design and game companies, looking at the kills required to achieve a career as a designer or 3D artist. I looked at web design because that has been something that has interested me but it requires HTML skills which I do not have. I have Flash skills but I don't think I have a strong knowledge to enable me to develop myself to become a web designer. I have looked at codemasters who are very high rated for their racing games, predominantly use 3Ds max. I feel that this is something that I would like to do as a career. 

Task 4 P2


Here we had a demo on how to create a simple book file on Indesign.



Task 5 P2

These are different ways to present my work by using actions in Photoshop 
Here are some development shots of an early portfolio layout created on Indesign. this is very simple but I would like to develop my portfolio onto an Ipad/tablet or website.

Task 6 P3/M3

Creative CV 

Here I looked at creative CV's so I can develop my personal CV to look more creative. I think this is good in the creative industry as it shows you can be creative with something as basic as a CV. I feel that creating a CV for normal job should not be creative because I think applying for a job at Tesco's, does not need the time and effort put into a CV. These portfolios have given me an idea on how to create a basic and creative portfolio. This will help me develop my CV as a basic layout and also as a creative CV.

Basic CV