Monday, 15 April 2013
Task 1 P1/M1
3D ARTIST
A 3D artist is unique in the combination of the necessary skill and
flare needed to make a stunning 3D Rendering or Animation.
The tasks of 3D Artists can be broken down into a few:
Modeling
Texturing
Lighting
Animating
Compositing
Modeling is the creation of 3D Mesh to form shapes. These
may be the walls, windows, doors, roofs and solid features of a building as
well as smaller things like furniture and decorator items. In fields outside of
architecture it could be a character.
Texturing is the application of surfaces to the 3D mesh to
simulate real materials. Textures may be made from photographs or can be
totally abstract. A finished surface may actually be a combination of many
textures that simulate features such as roughness, transparency, reflection,
diffusion, specular, illumination, etc.
Lighting is the placing of 3D light sources within a scene
to simulate real life. Just like reality there are many different kinds of
lights that also have many different features. Complete books have been written
on 3D lighting, as have on other parts of a 3D artist's job.
Animating is the addition of movement within a scene.
Compositing is the blending of real life video or
photography with the 3D scene/objects. A movie or finished rendering doesn't
need to be all 3D, in fact sometimes it is best if it is only partial.
Here I have looked at what skills a 3D artist requires to be successful. Looking at this, it has given me an idea of what skills I need to know if I want to have a career as a 3D artist. I think this has made me realise that there is a lot of skills required to be successful. I feel that I can develop myself to a high standard to ensure that I can gain a career.
Task 2 P1
WEB DESIGNER
A thriving digital marketing and communications agency seek
a talented Senior Web / Digital designer to join their growing team. Above all
you'll need to demonstrate bags of creative flair and want to join a growing,
thriving design agency that is already well established.
Role: Senior Web / Digital Designer
Location: nr Exeter
Salary: around £25k - £35k p.a. depending upon experience
You will be joining a small team so you will get loads of
responsibility, training and a real chance to shine. You'd be working on a
variety of digital communication projects for a broad and established client
base. This will include Websites and Mobile apps, email marketing,
presentations and pitches as well as mobile sites and apps.
We seek solid Dreamweaver, Photoshop / Fireworks, Powerpoint
and Flash skills in combination with a strong understanding of current web
technologies and standards.
Ideally you will possess a degree in computing, Multimedia
or other relevant web graphics design subject (this is not a 'must-have') with
an impressive portfolio of similar work (this is required).
Candidates will need to be well organised, extremely
personable and able to offer creative solutions. You'll be working to some
tight deadlines so the experience of working under pressure and on multiple
projects is expected.
Our client can offer challenging design projects and a very
friendly team set-up in a great office location.
Send me your CV and Design Portfolio for immediate
consideration.
We believe this role is commutable from Exeter, Exmouth,
Newton Abbot, Torbay, Torquay, Paignton, Taunton and many areas across the
South-West.
prosperIS is a recruitment consultancy specialised in the
sourcing of experienced web designers, graphic designers, web developers, web
application developers and freelance designers for clients across the
South-West.
3D ANIMATOR - Milestone - Games studio
Strong knowledge of 3D animation with 3D Studio Max. Must be
a strong team player, have good English command and the desire to work in a
young and dynamic environment.
location: Milan
UI ARTISTS
* Fixed Term
Contracts may be considered dependent on Project requirements
To do this, we need the freshest, most distinctive graphic
design out there.
If you’re the next hottest thing in graphic design or user
interface design and you want to work in the coolest industry in the world,
Blitz Games Studios wants to talk to you.
Specific requirements for this role:
Essentials:
Menu Flow and Design - Demonstrated interface development
with a strong sense of user interface flow and consideration for end-user
experience.
2D artwork - The ability to conceptualise and create high
quality 2D game art assets using expert skills in industry standard packages
such as Adobe Photoshop and Illustrator.
Graphic Design - Specifically the use and application of
numerous artistic and professional disciplines which focus on visual
communication and presentation. The use of various methods to design, create
and combine symbols, images and/or words to create a visual representation of
ideas and messages from the game system. Production disciplines include: -
Layout design
Typographic design and layout
Font selection, design and localisation
Logo and icon design
Colour theory application
Pre-visualisation - The ability to rapidly prototype
interface look and flow - primarily using After Effects and supported with
industry standard packages such as Flash / Dreamweaver.
TRC Considerations - The ability and wish to both work
within and learn the TRC requirements of the 1st party hardware vendors.
Communication - Strong communication, analytical, and
interpersonal skills working within cross-functional teams
Create and iteratively develop game assets from inception to
final review on the target hardware within the game engine using appropriate
tools (BlitzTech Tools).
Beneficial Qualities
3D Experience - Experience in the use and application of
industry 3D packages such as 3DS Max and Maya to created and animate 3d art assets
for the user interface.
Simplification - Experience in simplifying complex workflows
in menu systems.
Cognitive Ergonomics - Experience with and a wish to develop
skills on the fit between human cognitive abilities and limitations of the game
interface. Specifically the ability to design easy-to-use interfaces using user
and task analysis, information architecture, interface design, heuristic
evaluation and usability testing.
Qualifications - Formal user-interface design qualifications
in related fields such as information design, information science, cognitive
psychology, human-computer interaction and human factors.
Task 3 P1/M1
Origin - Website design - London
Origin is small company that create websites on a high quality. They have created sites for the likes of; Marvel, Nissan, James Bond, DR Who and Indiana Jones. Not only do they create high quality websites, they have also created games for these websites to help make themselves recognised for a variety of abilities. Skills required to work for Origin consist of Photoshop, JavaScript, HTML and Flash animations.
Codemasters - Games - Birmingham
Codemasters is an award winning game developer and publisher company with a 25 year heritage. Titles they have created are DiRT, DiRT 2, DiRT 3, DiRT Showdown, Grid, Grid 2, Formula 1 2010, 2011 and 2012. They have become known for their racing games and have re-branded themselves as Codemasters racing, this shows how committed they are to the racing game genre. Skills needed to work at Codemasters would be Photoshop and Autodesk 3D studio max.
Blue fountain media - Website design - New York
Blue fountain media is a huge website design company who have worked for a many big clients. Some of their clients are; P&G, at&t, NASA, NFL, Canon, Walt Disney and Nike. This company has high standards and their work shows what they have achieved and how they have come to work for such well known companies. Skills needed to work at Blue fountain media are Photoshop, JavaScript, HTML.
I have researched into design and game companies, looking at the kills required to achieve a career as a designer or 3D artist. I looked at web design because that has been something that has interested me but it requires HTML skills which I do not have. I have Flash skills but I don't think I have a strong knowledge to enable me to develop myself to become a web designer. I have looked at codemasters who are very high rated for their racing games, predominantly use 3Ds max. I feel that this is something that I would like to do as a career.
Task 6 P3/M3
Creative CV
Here I looked at creative CV's so I can develop my personal CV to look more creative. I think this is good in the creative industry as it shows you can be creative with something as basic as a CV. I feel that creating a CV for normal job should not be creative because I think applying for a job at Tesco's, does not need the time and effort put into a CV. These portfolios have given me an idea on how to create a basic and creative portfolio. This will help me develop my CV as a basic layout and also as a creative CV.
Basic CV
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