3D ARTIST
A 3D artist is unique in the combination of the necessary skill and
flare needed to make a stunning 3D Rendering or Animation.
The tasks of 3D Artists can be broken down into a few:
Modeling
Texturing
Lighting
Animating
Compositing
Modeling is the creation of 3D Mesh to form shapes. These
may be the walls, windows, doors, roofs and solid features of a building as
well as smaller things like furniture and decorator items. In fields outside of
architecture it could be a character.
Texturing is the application of surfaces to the 3D mesh to
simulate real materials. Textures may be made from photographs or can be
totally abstract. A finished surface may actually be a combination of many
textures that simulate features such as roughness, transparency, reflection,
diffusion, specular, illumination, etc.
Lighting is the placing of 3D light sources within a scene
to simulate real life. Just like reality there are many different kinds of
lights that also have many different features. Complete books have been written
on 3D lighting, as have on other parts of a 3D artist's job.
Animating is the addition of movement within a scene.
Compositing is the blending of real life video or
photography with the 3D scene/objects. A movie or finished rendering doesn't
need to be all 3D, in fact sometimes it is best if it is only partial.
Here I have looked at what skills a 3D artist requires to be successful. Looking at this, it has given me an idea of what skills I need to know if I want to have a career as a 3D artist. I think this has made me realise that there is a lot of skills required to be successful. I feel that I can develop myself to a high standard to ensure that I can gain a career.
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